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The great challenge of simracing is to make the player feel really inside the cockpit of their vehicle. To do this, more and more sophisticated tools have been developed over the years: extremely accurate physical models, game peripherals with force-feedback and/or identical in all respects to those used in reality. But all this, combined with hyper-realistic 3D…
Well, VR is fun, but going back to TrackIR : r/simracing
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